Software that turns any PC into a show controller
With Medialon Manager you can control audiovisual equipment using any protocol and network. Being software based, it integrates easily with IT for a wide range of applications. Control of audio and video streaming, linking to external data sources such as databases, media management, and facility-wide show control systems are fast to deploy with Medialon Manager.
Thanks to its easy graphical programming environment, you can program applications far faster than with any other conventional control system. There’s no need to learn how to code or compile; Medialon Manager uses a real-time execution engine. Its native synchronization capabilities and easy to use Timeline with dragand drop-programming make it an excellent choice for show control applications. And when you need it, creating complex logical tasks and automation is just as easy using the same drag and drop tools. Medialon Manager is hardware independent and relies on standard hardware from IT or audiovisual industries to connect to devices.
For interactive games or generative media applications, Unity® programmers can access Tasks and Variables in Medialon show control systems using the OpenCapXML plugin for Unity®.
This plugin makes it easy for Unity programmers to link to Medialon Manager and Showmaster projects to trigger tasks, update variable values in the Medialon project, and subscribe to variable value updates from the Medialon project.
With the OpenCapXML plugin for Unity, Medialon control systems become a bridge between the virtual (Unity®) world and the physical world where devices (such as lighting equipment, audio playback, fans, smell generators, heat lamps, water misters, vibration transducers, and video projection/displays) can all work together to tell an interactive story using a built environment, and can even be pre-programmed and debugged before sending to site by mocking it up in the virtual environment.
Faster programming
Medialon Manager V7 Now Available – New Features Include: